C++ Graphics Engineer (Praca zdalna)

Sii Sp. z o.o.

Gdańsk, Oliwa
Zdalna, Hybrydowa, full office
Raytracing
Vulcan
DirectX
Cmake
C++
🌐 Zdalna
Hybrydowa
full office

Requirements

Expected technologies

Raytracing

Vulcan

DirectX

Cmake

C++

Optional technologies

Path Tracer

Real time rendering engine

Diver

Our requirements

  • Demonstrate a deep understanding of ray tracing, rasterization, and modern GPU architectures
  • Write high-quality code in modern C++ (C++17)
  • Work confidently with Git, CMake, and CI/CD-based development workflows
  • Understand real-time rendering techniques, including PBR, GI, and Monte Carlo methods
  • Fluent Polish required
  • Residing in Poland required

Optional

  • Experience developing path tracers or advanced rendering techniques using Vulkan RT or DXR
  • Familiarity with modern real-time rendering engines, performance analysis tools, and graphics system software stacks

Your responsibilities

  • Develop reference ray tracing software
  • Optimize workloads for ray tracing performance testing
  • Build 3D applications (e.g., Path Tracer) using modern graphics APIs such as Vulkan or DX12
  • Perform performance analysis and provide architectural optimization recommendations
Wyświetlenia: 6
Opublikowana12 dni temu
Wygasaza około miesiąc
Tryb pracyZdalna, Hybrydowa, full office
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